


The ROF (Ring of Fire) has a great rainbow bloon popping power, and if it has someway to to pop Camo bloons, it will should take care of the Camo Regen Rainbows at round 41 if you have at least two of them at a good spot. It was a destructive and powerful late game tower, but now, consider before you choose it.
Bloons td battles late game update#
Ninjakiwi realized it was too over powered, and added an update that changed it's pierce to only 100, and only could pop one layer per frame, making it lose 99% of it's popping power. It was a great late game tower, and people used it to go past rounds 500 in Bloons TD 5. If you do not have a Supermonkey, having a Monkey Ace with fourth tier upgrades will also get you late game.īefore the update, the ROD (Ray of Doom) had an infinite pierce, popping even the strongest ZOMG in the game quick and easily. Spectres and Ground Zeros are great upgrades for going late game. You also will not have enough Bucaneers to stop all the BFBs. Even with the Bucaneer ability, ZOMGs will start to rapidly appear, getting stronger and faster each round, and you will not be able to use the ability until the ZOMG layer is popped. At that point, the MOAB Maulers won't be enough to pop all the MOAB- class bloons. They are not my favorite towers, but after all, the TOTMG is the strongest tower available in Bloons TD Battles. Planning to go extreme late game, which is around after round 80, you are HIGHLY RECOMMENDED to have Supermonkeys. These towers are important for late game, and even though you probably can pop all the bloons with other towers, these towers are very important.

Since the ninjas don't have to deal with the Camo's, it has the ability to pop all the remaining bloons trying to go through. Pretend you had a Mortar at 2/4, shooting at where the bloons meet, and you get rid of the camo status on the bloons, allowing your Technological Terror to activate it's ability, not only popping the BFBs, but also popping alot of the grouped regrow rainbows. Your defense is not enough, now relying on the ninjas to pop all the camos and pop all the rest of the bloons that are going through. Round 41 comes, and while your towers are defending the 10 BFBs, the ninjas are trying to pop the 400 regen camo rainbow bloons. At round 35, you are more ready, with 4 bloonjitsu ninjas ready to defend You pop all of the bloons. The Bloonjitsu cannot pop all these bloons by itself, and you lose a load of lives. At round 31, 6 MOABs show up, your towers easily defending it, but the problem is 300 Camo pinks and 15 camo regen rainbow bloons are coming, but you only have the Bloonjitsu. Let's say that you have a Super Monkey at 2/4, 8 Moab Maulers, two Bomb Towers at 4/2, and one Bloonjitsu ninja monkey. Grouped blacks are also effective, but just not as effective. The most effective form of Eco is grouped pinks, due to the fact that they can go through quickly, letting you rapidly send more eco until your money is exhausted. If you cannot have a constant stream of eco bloons sent to your opponent by round 35, then you should get more eco.Īgain, depending on your opponent, if they decide to send bloons at you and you cannot defend, spend money on your defenses! Worry about Eco later once your defence is decent.This also relates on which type of map it is, some maps the bloons takes more time to get through the whole map, others the route for the bloons are alot shorter, allowing less time for your towers to pop the bloons.įirst things first, your AMOUNT OF MONEY YOU RECEIVE EACH ROUND IS IMPORTANT! I personally like to use eco, and if you use choose to use bannana farms, their income is pretty effective too. Remember, since each opponent is different, these tips I post may help, but if you opponent decides to send some kind of bloons to rush you, these defenses may not hold up. There is no specific round in which it becomes late game, but it becomes late game somewhere after round 23, where the first MOAB comes out. This Blog is about late game, and tips for late game.
